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| Infantry & Artillery Examples |
Infantry (20 Players Total)
The infantry is the backbone of the GDF forces. They will be defending the airbase and artillery positions from invading forces. They are required to play a
defensive role and not pursue any retreating units. In the event that a defended position is taken, a counter attack must be coordinated and the infantry will
then plan an assaulting role.
The following items are required to be a member of the Infantry.
- Shabbat Rebellion player packet - Requires paid entry into the event
- An AEG that works and meets the AEG rules/specifications
- A complete set of Flecktarn camo w/black undershirt - Under shirt will be issued
- Radios and sidearms are recommended but are optional
- Helmets and other armor are optional
Artillery (15 Players Total)
The artillery unit will be providing support against the invading forces using one of the many pnematic mortars or other projective devices that we have constructed.
Be aware, however, that you are infantry first and a motar crew member second. You will be attacked and can be killed just as anyone else can so keep in mind that you
have to defend yourself as you continue to rain death from above upon the enemy.
The following items are required to be an Artillery Crew Member.
- Shabbat Rebellion player packet - Requires paid entry into the event
- An AEG that works and meets the AEG rules/specifications
- A complete set of Flecktarn camo w/black undershirt - Under shirt will be issued
- Radios and sidearms are recommended but are optional
- Helmets and other armor are optional
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| Machine Gun Example |
Machine Gunners (15 Players Total)
Machine gunners are infantry units who play the specialized roll of stationary defense. Each machine gunner will occupy one of five secured machinegun nests that
overlook a main choke point leading to the Germainian emcampment. Each gun emplacement contains an M249 light machine gun and a crew of three. Although the participants
of this group will have the added protection of helmets and possibly flak vests, the same hit rules apply. If you are shot, you are dead and must respawn. The added armor
is for your safety only as you will be under intense fire.
The following items are required to be a Machine Gunner.
- Shabbat Rebellion player packet - Requires paid entry into the event
- An AEG that works and meets the AEG rules/specifications
- A complete set of Flecktarn camo w/black undershirt - Under shirt will be issued
- A helmet with Flecktarn camo cover - Helmet and camo cover will be issued
- A flectarn flac vest may be worn for added protection but is optional
- Radios and sidearms are recommended but are optional
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| GSG-9 Examples |
GSG-9 (10 Players Total)
The GSG-9 is a counter terrorist unit that will be given a variety of special missions during the day and at night that require stealth, intelligence, discreet tactics.
Expect to pull guard duty, protective assignments, recon missions and covert operations. This unit is geared more toward the mil-sim mindset and you will be treated as such.
The following items are required to be a GSG-9 Operative.
- Shabbat Rebellion player packet - Requires paid entry into the event
- An AEG that works and meets the AEG rules/specifications
- A complete set of Flecktarn camo w/black undershirt - Under shirt will be issued
- Low, standard, or mid-capacity mags (NO HIGH CAPS)
- A Tracer Unit with the use of tracer BB's (Orange only) *Orange BB's will be issued.
- Gas or electric powered Pistol (Gas will be provided to anyone without a tracer unit)
- A Watch for keeping track of time for your assigned guard duties
- 2-way Radio